About the stories

It is worth emphasizing here that these stories are FICTION. As I write this, we recently had yet another mass shooting in my country. Like any sane person, I am disgusted by the actions of the shooter. I mention it here because one of my stories deals with a character who explodes a bomb in a school full of children, which is eerily close to this real-world incident.

If you are unable to distinguish between fantasy and reality, if you cannot tell the different between what is real and what you are merely imagining, if you think there is any chance that you might want to act out some of what you might read about on this site, then you should not be reading these stories and I would appreciate it if you would point your browser someplace else.

This is a list of what I've written and a brief commentary about each. All stories are copyrighted, but you may repost or reprint them freely as long as you give me the credit for writing them. A link to this site, http://powauthor.blogspot.com is sufficient.

An Elaborate Arrangement (1998) was the first story I wrote. It's short and definitely direct in its presentation. I look back at it now and think the style is pretty hammy, but I guess we all have to start somewhere...

Noose Training (1998) is, obviously, about a hanging. Several, actually. All with the same victim.

The Nerve Artist (1999, with rewrites and a new ending in 2005) was my first crucifixion story, with a science-fiction setting. To give credit where it's due, the idea of the nano-web at the very beginning of the story came fromThe Diamond Age, by Neal Stephenson. The scene in the seaside cave came from a different science fiction book that I read at least 15 years earlier, whose name I can't remember, although obviously the concept stuck with me. The rest is my own invention.

Hopeless (1999) is dark, depressing, and contains a lot of very strong stuff. It is not a story for the squeamish. I intend for it to be the first half of a longer work, but I haven't gotten around to writing the second part yet. The inspiration for this work was "The Educator", a story by a guy with the pen-name HaVsub, which I may eventually post here. Be warned: English was not this guy's first language, so the writing is often clunky. But his imagination is top-notch.

Net Cross (2002) explores the power of the internet. Apparently I'm on to something with this one: in January 2008 a movie came out called "Untraceable" whose central plot device could have been lifted straight from this story, though the details are very different.

Double Cross (2002) came right after Net Cross. I was flushed with excitement over some positive reactions toNet Cross, and hammered this one out more quickly than I should have. I still like the concept the story presents, but I think the execution (ha! ha!) could have been better.

Road Cross (2003) was intended to be light-hearted and whimsical. I had actually scared myself with the inhumanity of some of the characters I had created in earlier stories (Hopeless in particular), and wanted to take a step back. If you're in the mood for some dark humor, this would be a good choice.

I Am The Wood (2005) started as just a title. I got to wondering what a crucifixion would be like from the point of view of the cross. More sci-fi.

The Barrymore Gryme Contest (2006) was written from a suggestion by the man who used to host the Grease Tank web site. I never met him in real life, but I sure miss him and his site. Points to you if you know who Barrymore Gryme is without Googling the name.

Lunar Justice (2007) is another noose story. I hate to give away what happens, but you can probably guess for yourself now that you have the two clues "lunar" and "noose". Still, I think the tale has enough merit to make it worth the investment of your time even though you already know the ending - or think you do!

Rewired (2008) is crucifixion story that shows I'm getting tame in my old age. There's no death, no maiming... criminy, the action is even consensual! Sort of.

Fore! (2008) features castration. It's a light-hearted, rollicking romp through the whimsical world of genocide, oil, and geo-politics. The inspiration for the two main characters came from Garry Trudeau's Doonesbury: the utterly amoral Duke and the tin-pot dictator of Berzerkistan, Bmzklfrpz. The plot is my own.

Phreaked Out (2009) is a torture-porn story co-written with Ferdinando Neri (ferdinandoneri zebra at yahoo dot it, drop the zebra, web site address in the Links at right) at his suggestion. We each picked a character and wrote from that character's point of view. You, the reader, see the two versions of events unfolding side-by-side. It's got some pretty intense stuff: castration, a strappado, and more at the hands of an utterly amoral sadist.

Angelo Fellini (2009) is a noose story. It's mostly story - the actual noosing part takes up only a small portion of the text. The narrator is a depressive personality who finds himself in an impossible situation and takes what he sees as the only way out... but it's not suicide.

Casino La Reina (2009) shows that the softer, gentler POW of Rewired has not completely lost his taste for over-the-top sadism. The events in this story explain why you'll never catch me at a gambling hall. I suspect - and hope - that what I've described here is anatomically impossible, but it still makes for a great fantasy.

The Reward (2009) is another one I co-wrote with Ferdinando Neri (see Phreaked Out), containing sex, torture, and death. After enjoying the result of our first collaboration, we decided to try another one. He suggested a Western setting, with an outlaw and a bounty hunter. A simple enough premise, but as we got going, it turned into something a lot more. You can see the story with artwork at his site.

In10sity (2009) is written in the style of a gamebook, or "Choose Your Own Adventure" story. You start out reading, then make choices as the story progresses. The choices you make determine the course the story takes. There's all kinds of stuff in here, ranging from plain old gay S&M to snuff. The story is about 40,000 words long, the size of a small novel, with some passages very similar to but subtly different from others. If you find yourself lost and want to see all the possible pathways through the story, write to me and I'll send you a map.

Hopeless, Part 2 (2010) is the continuation and conclusion of Hopeless, which was written ten years earlier. I finally felt I had gotten good enough at writing to tell the rest of the tale the way I wanted it to be told. The plot called for many different characters interacting with one another, and dialog has always been my weak spot - it seems like every character I produce speaks with my "voice" unless I work really hard at giving him a voice of his own. Whether or not I succeeded at doing that I leave for you to decide.

Hopeless 2 features loads of torture, sex, and a couple of deaths, and it was a very, very difficult story to write. In this tale, I have now delved more deeply into cruelty and evil than I ever intend to go again. At one point (the dinner party scene) I actually had to put the story down and stop writing for a few days because the horror of the words I was producing was sickening me so badly. I realize we've all got our different tastes, and the stuff that I found so disturbing may be nothing at all to you, but still, you should know that like part 1, this is not a story for the faint of heart.

There's also a scene that didn't make the cut at Hopeless 2 Outtake. It's a scene I couldn't fit into the main narrative, but I liked it too much to just ignore it.

The Price Of Pleasure (2010) is an exploration into different types of sadism.  Have you ever noticed how within the already-pretty-specialized world of male-on-male bondage, there are a huge number of sub- and sub-sub-areas of interest?  This story takes two sadists with different styles and throws them together with two unwilling victims in a no-rules situation... just to see what happens.

I do have one question for you, if you read it all the way through and don't mind writing to me or posting a comment... would you make the same decision Ron did?

Amontillado (2010) is something new for me, in that instead of writing from the point of view of a character, I myself am the narrator. It's a little bit self-indulgent for that reason, but I hope you won't mind. The description of the house and the punishment cell is absolutely true to real life. I'm looking forward to the chance to put the cell to good use, though the details will no doubt vary from what I've written here.

Cascina del Benessere ("Fat Farm") (2011) follows two men, Devon and Pedro, during their visit to a weight loss camp in lovely southern Italy, a camp run by a sadistic director named Helmut. The camp is very reasonably priced... if you only count the financial cost. But once Devon and Pedro factor in the unusual tastes of Helmut and the other camp managers, they learn that the price of the program is very steep indeed.

Cascina del Benessere was co-written with Ferdinando Neri. The version on his web site (see Links) has artwork to go with the tale. Because Devon is English and the story is set in Europe (and partly just for fun on my end), we wrote it using British English, which I dicovered is practically a foreign language for me. If any native speakers would like to offer corrections for any misspellings, misused phrases, or blatant Americanisms, please write.

Survivor: The Real Thing (2011) takes the concept of television's Survivor reality series to its logical ultimate conclusion. Truly, I have to think that somewhere, someone has broached this idea to a network executive. It's probably happened more than once. Hopefully, they get shot down every time, because this kind of thing has no place in reality. In fantasy, however... bring it on!

The Twenty-Third Matthew Beaurvelais (2012) features non-consensual crucifixion, genital mutilation, and other various and sundry tortures of a straight victim by a gay man. The gimmick in this story was inspired by macs, by Terry Bisson. I lifted the concept (though not the term) of PRJ straight from his story. Mr. Bisson, of course, bears no responsibility for what I've done with his idea; his story explores themes of crime and punishment, identity and responsibility, whereas in mine it's simply a hook to hang the screaming on. Perhaps that's why he is a Nebula-award-winning author and I post torture-smut to a blog!

The crucifixion group mentioned in the story is real. It's called male_cross_research and you can find it at groups dot google dot com - I don't want to post an actual link because similar groups in the past have had a tendency to disappear every now and then. I don't want to draw undue attention to its existence.

Alien Abduction (2013) is about exactly what the title says. The alien inflicts all sorts of mayhem on the hapless human... some of it intentionally.

I had a whole lot of fun writing this story, lifting ideas from all over the science fiction map. The prologue is straight out of "The Ray Gun: A Love Story" by James Alan Gardner; the concept of the tympanum came from Vernor Vinge's Tines race; there are bits and pieces from Douglas Adams and Isaac Asimov and Kage Baker and plenty more. I mashed everything together and came up with a biology for my alien race that is totally impractical and implausible and unworkable in real life... just what I was aiming for!

As for the rough stuff, the idea for that grew out of this thought: what would happen if a sadist tortured a victim, but the victim didn't care? For a tame example, what if I were a gay sadist and I "tortured" a straight guy by forcing him to suck cock, expecting him to hate it, but it turned out that while cock-sucking wasn't something this fellow would choose to do on his own, it really didn't bother him all that much? How would I react to that? And likewise, if my straight victim really, REALLY loathed being forced to dress in women's clothing, but cross-dressing a victim doesn't turn me-the-sadist on at all, how would that work out? And then there are the same questions to address from the victim's perspective.

This story takes those ideas and stretches them as far as I could take them.

Keep It Up (2013) is a story about a challenge. The victim in the story has to do something that his captor has engineered for him, and the price for failing to do it is very, very high.

Forty-One Ways To Use A Transporter (And One More) (2014) is a story set in a probably-recognizable sci-fi universe. Back when a certain TV series first started, the transporter was devised as a way to get characters from spaceship to planet and back without the need for filming expensive models of flying shuttlecraft. It works by converting an object - or person - into energy, then back to matter at the far end. But the energy version is just a digital copy of the original. And once you have a digital copy of something, the door is wide open. Just as Photoshop can be used to convert one photo into a very different one, I would speculate that a talented artist could alter stored transporter patterns and rematerialize pretty much anything he could imagine. And when the artist has a sadistic streak and the raw image he starts with is a hunky male, well...

The Bare Minimum Cage (2015) was inspired by The Human Hamster, a story by Bind that can be found on Metalbond's web site. That story talks about confining a man into a small space, with different areas for sleeping, sitting, standing, exercising, and punishment, each as small and constrained as possible for its purpose. The Bare Minimum Cage takes that idea and tries to condense the space even further.

VRansomwear (2016) features a straight guy coerced into playing a gay augmented-reality bondage game. A lot can happen to a helpless hetero when he's trapped in a virtual world controlled by a gay bondage enthusiast... (also see an Outtake that didn't make it into the story)

I am indebted to Metal (www.metalbondnyc.com) for the idea that sparked this story. He put out a call for authors on his site; I was among those who responded. He shared his idea with me: Pokemon Go, leather edition. He laid out an elaborate vision of a game involving multiple players, each seeking out (or being) leathermen in an augmented reality world accessible through gadgets like smart phones and tablets.

What I wrote is not what he envisioned... nor could it be. His idea provided the seed, which grew into what I think is a pretty good story that is definitely descended from his original concept. But I really want to see what HE can do with the idea. In the e-mails we exchanged, he spelled it out very thoroughly, supplying rules and scenarios and characters and events in exquisite (and arousing) detail. I am certain that if he found some time and set his mind to it, he would produce a top-notch story of his own on the same theme, one that I would love to read.

Metal? Please?

Ab-dick-tion! (2017) is a sci-fi tale set in a future a few decades from now, dealing with one possibility that tele-presence may someday open up (or not; Einstein may have an objection or two to raise).

For this story, I tried to take a break from my usual style of writing, which is pretty dark in tone as I clinically describe some rather horrific tortures. Don't get me wrong, I enjoy reading that kind of tale. But for this story, I wanted to try something light-hearted. Horrible things still happen to the guy, but he manages to keep his chin up all the same. Now that it's done, I find it to be a good read, but not something that makes me want to beat off while reading; I guess my reptile brain knows what it wants and doesn't like substitutions. I'd be curious if any readers have a similar response?

(Oh, and as of this writing, 2017, I see there are a few companies using the term "digitalMe", but Apple has not yet laid claim to the "iSelf". I suspect it's just a matter of time.)

So there you go. I hope you enjoy the stories.